Linked by Thom Holwerda on Wed 7th May 2014 22:04 UTC

Nintendo's reported a staggering loss of $456 million for the past financial year. The blame is being laid squarely at its relatively young console, the Wii U. Sales have slowed significantly: Nintendo sold 2.72 million Wii Us in the last twelve months. (Running totals for the Xbox One and PS4: five and seven million, respectively). In the last quarter, only 310,000 units were sold. Meanwhile, Nintendo's handhelds continue to sell more favorably: 12 million 3DSes were sold in the last financial year, meaning there's now just shy of 43 million sold globally. It remains third consecutive year of losses for Nintendo, but CEO Iwata claims that this incoming financial year will see a return to operating profit ($394 million, he reckons) and millions more consoles sold. Then again, he said similar things last year.

It's not looking good.

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"However the perception from 3rd parties is that it's not as powerful, the userbase is low and mario games are gonna be the primary purchase, that and shovelware.

It isn't perception , The WiiU simply isn't as powerful, and supposedly the dev environment is much harder to use than that of the PS4 and XB1. Third parties look at the porting effort and the compromises (in their vision) required to support the hardware (for a small base of an already small base) and find it not to be worth their time.

Notably, the WiiU seems to even lack a large quantity of shovelware...

WiiU is basically the Wii with faster processor and more GPU capability and then the tablet thingy. The dev environment (to my understanding) didn't really change from the Wii's. So there would be little reason for devs not to be able to draw on existing experience to make games for the WiiU.

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