Linked by Thom Holwerda on Fri 27th Jun 2014 17:42 UTC

Metal. If the name sounds hardcore, it's because it's a hardcore improvement to the way games will be able to perform on iOS 8. Metal represents a much more no-nonsense approach to getting the most out of the Apple A7's gaming performance, assuring users of the iPhone 5S, iPad Air and iPad mini with Retina display that their devices will continue to be top-notch game systems come this fall.

Right now in iOS 7 software called OpenGL ES sits in between the game and the core hardware that runs it, translating function calls into graphics commands that are sent to the hardware. It's a lot of overhead. And iOS 8 is getting rid of a lot of it.

A nice overview of Apple's Metal.

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RE[2]: Simple question
by Luis on Fri 27th Jun 2014 19:56 UTC in reply to "RE: Simple question"
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Hhmmm, did you check that? I read everywhere (including the article above) that they use a PowerVR G6430 by Imagination Technologies. That's "off the shelf" hardware, even if Apple might order the manufacturing to Samsung or whoever.

Actually the new Intel Moorfield platform uses that same GPU (though manufactured by Intel itself, I believe).

In any case, does your answer mean that yes, the graphics API needs hardware support in the first place? And that this GPU announced in June 2012 already supported the Metal API?

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