Linked by Thom Holwerda on Tue 19th May 2015 22:10 UTC

Supposedly, MorphOS is being ported to x86 - AMD64 to be more exact. MorphOS developer 'bigfoot':

I've mentioned it before, but I'll happily mention it again: When MorphOS gets ported to AMD64, we will not be supporting Macs. AMD64 Macs have all the wrong hardware for that to make any sense. When such a time does come, expect us to support one desktop motherboard (with one family of CPUs and GPUs) and one laptop. We'll of course make sure it's hardware that's actually available one way or another.

MorphOS has undergone a lot of development lately, and the currently available pool of hardware to run it on (G4-based Macs) has grown considerably. The developers have shown they are capable and willing to sustain relatively fast-paced development, which bodes well for the future. Porting it to x86 is the only possible way forward in the long-term.

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RE[2]: hold your horses
by chainq on Wed 20th May 2015 08:46 UTC in reply to "RE: hold your horses"
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It won't. WinUAE is not a virtual box anyway, it's a full-fledged emulator. So if they want to run MorphOS, it's up to the WinUAE author(s). Also it needs several ROMs to operate, with a debated legal status. It has several added limitations (for now) too, like limiting the emulated system to 128MB of RAM, and emulating only ancient VGA video chips.

If the team wanted it would be probably much easier to patch QEMU (for example) and provide some driver interface for acceleration (or a framebuffer) so the emulation and VM won't be additionally "crippled" by WinUAE limitations. This was even demoed many years ago, when bigfoot ran MorphOS in QEMU:

Don't get me wrong, WinUAE is great, just not for this task.

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