Linked by Thom Holwerda on Wed 6th Jan 2016 12:20 UTC
General Development

So, Castlevania: Symphony of the Night is one of my favourite games of all time, and it's also generally considered to be one of the best games ever made. And, as with all games, people 'speedrun' this game, which means trying to beat the game as fast as is humanly possible. There are several categories, each with certain rules and things that are and are not allowed.

This particular speedrun of Symphony Of The Night by Cosmo takes this concept to a whole new level. The end time of 7 minutes and 52 seconds is mind-blowing enough, but how he actually gets there is just utterly insane. Basically, he procures a very specific set of items in his inventory, and then proceeds to manipulate the items in his inventory in a extremely specific way, within very specific fractions of seconds of game-time, to use the sorting mechanism of the inventory to manipulate the assembly code in memory to make the game finish itself. All this, on the actual console itself, without tools, without additional software, without emulators, without anything.

The actual science or coding behind this technique was discovered and developed by a person named Sockfolder, and he put up a 40-minute stream to explain in detail what's going on, with the contents of memory on the side of the screen so you can see exactly what's happening. It's mesmerising (even though I don't fully understand what's going on).

While the actual coding part of it can be discovered and explored in relative comfort of an emulator and other tools, actually pulling this off 'live', with just the tools at the disposal of any regular player, is absolutely amazing. This kind of stuff sits at the very fringes of programming, and I find it incredibly impressive.

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RE: Comment by jonnyvice
by IgnitusBoyone on Wed 6th Jan 2016 21:06 UTC in reply to "Comment by jonnyvice"
IgnitusBoyone
Member since:
2007-02-07

Funny,

Super Metroid is one of my fav games, but in just terms of scale I think the game has maybe 9 bosses. SoTN has at least 30 and around 130 enemies. The scale of the game is just mind boggling. Not to mention I believe the native resolution of the tiles is far beyond any of its sequels.

I saw a mod of SM yesterday that rotates the entire world by 90 degrees. I am planning on picking it up to see it changes the game.

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