Linked by Thom Holwerda on Wed 1st Feb 2017 00:50 UTC

Historically, the code for Chrome for iOS was kept separate from the rest of the Chromium project due to the additional complexity required for the platform. After years of careful refactoring, all of this code is rejoining Chromium and being moved into the open-source repository.

Due to constraints of the iOS platform, all browsers must be built on top of the WebKit rendering engine. For Chromium, this means supporting both WebKit as well as Blink, Chrome's rendering engine for other platforms. That created some extra complexities which we wanted to avoid placing in the Chromium code base.

There is no Chrome for iOS. It doesn't exist. Just because it has a Chrome-like UI doesn't mean it's Chrome. Chrome is the whole package - UI and engine. Without the engine, it's not Chrome. I understand Google wants to leverage the brand recognition, and I know I'm splitting hairs, but until Apple allows competing browser engines, iOS only has one browser, with a bunch of skins.

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RE[2]: Re:
by atsureki on Wed 1st Feb 2017 13:47 UTC in reply to "RE: Re:"
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no reason to whine my ass. Didn't we all whine when was internet explorer?

Web "standards" in those days consisted of a little button link saying whether the designer wrote the page for Internet Explorer or Netscape. A lot of websites required ActiveX for no justifiable reason; just because that's what the developers knew (or to sneak in some malware).

The fact that Apple's WebKit implementation is the only choice on the most economically significant mobile platform, and Google's is the most popular on nearly all other platforms (most of which have no access to Apple's) has the interesting side effect of forcing websites to write to standards instead of browsers. If sites could tell iOS users to just go download Chrome and set it as their default browser, we'd probably still be using Flash.

So the experience of not having full control of your computing device and being under the corporate master's thumb are analogous, but the network effects that made IE "evil" do not apply. They're practically reversed.

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