Linked by Thom Holwerda on Wed 31st May 2017 22:51 UTC
Graphics, User Interfaces

I wonder if these rugged aesthetics, now commonplace in cutting-edge websites, can work at scale - in mobile apps used by +1b people. Instagram's new UI paved the way: can this effort be replicated in other categories (e.g. gaming)? Is brutalism a fad or the future of app design? Would it make apps more usable, easy-to-use and delightful? To end with, would it generate more growth? Conversions experts sometimes suggest that more text equals more engagement - what if we push this idea to the extreme?

There's something unsettling about these brutalist redesigns by Pierre Buttin - but I don't outright hate them. There's something very functional about them.

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RE[2]: Not brutal
by Treza on Sat 3rd Jun 2017 10:01 UTC in reply to "RE: Not brutal"
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Ah, Skeuw-moawr-phizz

I was expecting something inspired by the brutalism style and was disappointed. There is nothing wrong with wanting to imitate existing styles from architecture, furniture, painting. As an "exercise in style" : Baroque, art nouveau, impressionist, Louis XV, Sukiya-zukuri...

Ikea's style is named Material Design by Google ;-)

What would be a primitive mode for a computer, discarding nonfunctional decorations ? Probably what still appears in firmware boot menus : Monospaced texts, as a VT100 console.

What is showed is not really basic/primitive/funamental/essential (anti-aliased 45° inclined texts ?), nor coherent.

The only softwares that really try to create or imitate styles are games. Some are awful, some are quite interesting and could be adapted to many applications.

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