Linked by Thom Holwerda on Wed 31st May 2017 22:51 UTC
Graphics, User Interfaces

I wonder if these rugged aesthetics, now commonplace in cutting-edge websites, can work at scale - in mobile apps used by +1b people. Instagram's new UI paved the way: can this effort be replicated in other categories (e.g. gaming)? Is brutalism a fad or the future of app design? Would it make apps more usable, easy-to-use and delightful? To end with, would it generate more growth? Conversions experts sometimes suggest that more text equals more engagement - what if we push this idea to the extreme?

There's something unsettling about these brutalist redesigns by Pierre Buttin - but I don't outright hate them. There's something very functional about them.

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RE[2]: Not brutal
by Savior on Sun 4th Jun 2017 13:11 UTC in reply to "RE: Not brutal"
Savior
Member since:
2006-09-02

"I was expecting something related to the "Brutalist" architectural style:

Concrete gray (with texture ?) with heavy 3D effects (as Motif, 4 grays NextStep), no rounded corners, very visible buttons and widgets with thick borders. No colour, obviously. No text, but basic icons (like traffic signals), etc...

Wholly inappropriate terms.


Nah, that would be against the spirit of brutalism. It advocated letting the raw concrete through instead of adding layers of non-functional decoration (thus "brutalism" - concrete brut = raw concrete).
"

Yes, but the "brutal" part comes from the concrete used as the building material. You cannot really build a brutalist building from marble, whose natural coloring and patterns are anything but brutal, any more than build a brutalist rose arbor. ;) In the same way, the virtual building "material" of apps just doesn't lend itself well to brutalism. That is the reason why we are missing something.

BTW. you could also say that the "building material" in this case is the widget L&F, and then it is a valid question why didn't they use e.g. Motif, which is kind of the concrete of L&Fs.

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