Linked by Thom Holwerda on Sat 8th Jul 2017 10:31 UTC

The people who make enhanced editions of old role-playing games like Baldur's Gate and Planescape: Torment want to do the same thing for Icewind Dale II. There's just one problem: nobody knows where to find the code.

It's hard to believe that things like this happen - Icewind Dale II was released about 15 years ago, developed and published by big, popular companies. You'd think the source code would be properly protected and stored.

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RE: mandatory archiving
by james_gnz on Sun 9th Jul 2017 11:03 UTC in reply to "mandatory archiving"
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It should be mandatory for commercial software to be archived by organisations such as the the Library of Congress. It should also be mandatory for all source code to be released to the public after 30 years.

I'm not sure it would be worthwhile archiving all commercial software. It would be a big undertaking.

I'm also unsure about requiring the release of source code. I used to think it would be a good idea, but I now wonder about potential problems. As grandmasterphp has pointed out, sometimes getting a project to build can be a dark art. It may depend on particular versions of particular tools, so while the binary might not run on newer systems, the source might not compile on newer systems either.

If software was popular, then the odds are that someone's got a copy somewhere. It could probably be reverse engineered, if there was enough interest, if only it was legal to do so. Perhaps that would be enough.

Besides, I think a bigger issue is probably software that runs on (or depends on) a server. When the server closes down, there are no binaries to run on emulators or reverse engineer.

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