Linked by Thom Holwerda on Sun 9th Jul 2017 23:16 UTC
Games

Valve's Alden Kroll was at Indigo 2017 to talk about Steam and the changes they're working on. The talk covered the business side of Steam as well as some specific features available for game makers. The company wanted to meet developers face to face, answer questions, and hear feedback and suggestions as well.

The slides of the talk are available at the link (thanks to Valvetime.net), and interestingly enough, the slides states Valve is working on a "overall UI refresh & update" of the Steam client - which I applaud greatly. I hope it's more than just a new skin, and that they are actively going to address the performance issues and UI complexity - preferably by making the clients on the various platforms (Windows, Linux, macOS) feel like proper, native applications.

In addition, one of the slides also shows that Steam is still growing, with 33 million daily users, 67 million monthly users, and 26 million new purchases since January 2016 (so 1.5 million per month). Those are healthy statistics.

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RE[3]: Make it faster at startup
by ssokolow on Mon 10th Jul 2017 18:55 UTC in reply to "RE[2]: Make it faster at startup"
ssokolow
Member since:
2010-01-21

I'm aware of Gnome-Games-App. While we overlap, we have different goals.

Their goal is to take the best aspects of various existing launchers and emulator frontends and put them all in one place.

My project's goal is to push the envelope and build a launcher as a side-effect of the "If you want it to be good, dogfood it" effect.

It makes more sense if you see my project as two projects that I'm still working to peel apart:

1. A backend that, unlike Gnome-Games-App, can reliably auto-generate launcher entries when given a path like /mnt/buffalo_ext/games and told "get going".

2. A frontend which serves as both a test bed and something I can use in day-to-day life instead of Gnome-Games-App because I'm not a fan of GNOME 3's UX.

While I do want to have frontend features they lack, I also hope to eventually export a C API from the backend and let Gnome-Games-App use it too. (Or, even better, an API based on their efforts to improve the interop story between Rust and GObject Introspection.)

TL:DR; Their project is a proven-style frontend that's growing backends. My project is an experimental backend that's growing a frontend. Also, their frontend doesn't fit my tastes.

Edited 2017-07-10 18:58 UTC

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