Linked by Thom Holwerda on Sat 8th Jul 2017 10:31 UTC

The people who make enhanced editions of old role-playing games like Baldur's Gate and Planescape: Torment want to do the same thing for Icewind Dale II. There's just one problem: nobody knows where to find the code.

It's hard to believe that things like this happen - Icewind Dale II was released about 15 years ago, developed and published by big, popular companies. You'd think the source code would be properly protected and stored.

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RE[3]: mandatory archiving
by james_gnz on Wed 12th Jul 2017 04:50 UTC in reply to "RE[2]: mandatory archiving"
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It could probably be reverse engineered, if there was enough interest, if only it was legal to do so.

Yes, but that's much harder than renovating an existing codebase, no matter how arcane.

I get that, but again, I think a bigger issue is probably software that runs on (or depends on) a server.

Software that runs on a server can not be reverse engineered from the binary, because no binary is distributed. There will never be a time when the binary can be copied, legally or otherwise. Software companies can completely monitor and control everything that users do with it, and all the data they use and produce with it. Running software on a server allows software companies to do everything they have ever wanted to do with copyright law, the DCMA, TPM/DRM, or what have you, and more.

The battle is shifting. It is becoming less about "the desktop", and more about "the cloud".

Trying to address problems on "the desktop", by fixing copyright law, now risks just shifting problems to "the cloud", where they will be even worse.

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