Linked by Thom Holwerda on Sat 8th Jul 2017 10:31 UTC

The people who make enhanced editions of old role-playing games like Baldur's Gate and Planescape: Torment want to do the same thing for Icewind Dale II. There's just one problem: nobody knows where to find the code.

It's hard to believe that things like this happen - Icewind Dale II was released about 15 years ago, developed and published by big, popular companies. You'd think the source code would be properly protected and stored.

Permalink for comment 646658
To read all comments associated with this story, please click here.
RE[4]: mandatory archiving
by ssokolow on Wed 12th Jul 2017 19:46 UTC in reply to "RE[3]: mandatory archiving"
Member since:

Fair enough. In the games sphere, that's one of the big things Ross Scott (the "Freeman's Mind" guy) is railing against.

There's no much I can do about it myself, but I am always careful to minimize my reliance on cloud-based stuff.

(All my games are offline-playable and LAN-multiplayable, DRM-free purchases I make my own backups of. The only cloud-y things I rely on are inherently network-based, such as communication services. Aside from games, the only closed-source things on my system are my BIOS, nVidia drivers, Flash, and a couple of utilities necessary for work. etc. etc. etc.)

Reply Parent Score: 2