Linked by Thom Holwerda on Sat 8th Jul 2017 10:31 UTC
Games

The people who make enhanced editions of old role-playing games like Baldur's Gate and Planescape: Torment want to do the same thing for Icewind Dale II. There's just one problem: nobody knows where to find the code.

It's hard to believe that things like this happen - Icewind Dale II was released about 15 years ago, developed and published by big, popular companies. You'd think the source code would be properly protected and stored.

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RE[4]: mandatory archiving
by ssokolow on Wed 12th Jul 2017 19:46 UTC in reply to "RE[3]: mandatory archiving"
ssokolow
Member since:
2010-01-21

Fair enough. In the games sphere, that's one of the big things Ross Scott (the "Freeman's Mind" guy) is railing against.

There's no much I can do about it myself, but I am always careful to minimize my reliance on cloud-based stuff.

(All my games are offline-playable and LAN-multiplayable, DRM-free purchases I make my own backups of. The only cloud-y things I rely on are inherently network-based, such as communication services. Aside from games, the only closed-source things on my system are my BIOS, nVidia drivers, Flash, and a couple of utilities necessary for work. etc. etc. etc.)

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