Linked by Thom Holwerda on Thu 5th Oct 2017 22:33 UTC
Multimedia, AV

Nilay Patel on the further disappearance of the headphone jack, and its replacement, Bluetooth:

To improve Bluetooth, platform vendors like Apple and Google are riffing on top of it, and that means they’re building custom solutions. And building custom solutions means they’re taking the opportunity to prioritize their own products, because that is a fair and rational thing for platform vendors to do.

Unfortunately, what is fair and rational for platform vendors isn’t always great for markets, competition, or consumers. And at the end of this road, we will have taken a simple, universal thing that enabled a vibrant market with tons of options for every consumer, and turned it into yet another limited market defined by ecosystem lock-in.

This is exactly what's happening, and it is turning something simple and straightforward - get headphones, plug it in literally every single piece of headphones-enabled audio equipment made in the last 100 years, and have it work - into an incompatibility nightmare. And this incompatibility nightmare is growing and getting worse, moving beyond just non-standard Bluetooth; you can't use Apple Music with speakers from Google or Amazon, and Spotify doesn't work on the Apple Watch.

Removing the headphone jack was a user-hostile move when Apple did it, and it's still a user-hostile move when Google does it.

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RE[2]: DRM is the future
by kurkosdr on Fri 6th Oct 2017 21:31 UTC in reply to "RE: DRM is the future"
kurkosdr
Member since:
2011-04-11

Yes, because DRM worked so well for iTunes.


It did. iTunes was the first successful online music store. Although I personally didn't understand the point behind iTunes DRM, since the files could be burnt to CD and then ripped to some other DRM-free format (lossless or not), it apparently was enough for the record label execs to be sold to the idea of the digital music store. Also, iTunes compat was a big unique selling point (read: vendor lock-in) for the iPod line of devices, making the iPod a very profitable cash cow for Apple which financed their Mac advertising campaign and their iPhone endeavor.

And DIVX.


That was a solution for a problem that never existed: Special DVD rental discs requiring special expensive and connected players for minor added functionality compared to ordinary DVD-Video discs.

The DVD-Video format though was successful partly because of DRM, since studio execs had made it clear there would be no digital releases in full standard definition resolution without DRM.

And Sony.


Developers abandoned the Dreamcast and went to the PS2, despite the fact the PS2 was harder to program for, because a great deal of Dreamcast consoles allowed users to just run games from CD-Rs, no mod chips needed. Blu-ray won over HDDVD party because it had BD+, which was marketed to studio execs as unbreakable.

Edited 2017-10-06 21:34 UTC

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