Linked by Thom Holwerda on Mon 23rd Oct 2017 10:42 UTC
PDAs, Cellphones, Wireless

Over the weekend, people with review units of the Pixel 2 XL began noticing a problem. No, not the already-known issues of muddy color and grainy textures when viewed in low-light, but one that's potentially more worrisome: screen burn-in. First reported on Twitter by Android Central's Alex Dobie, multiple people have noticed that when you look at the screen with a gray background, you can see faint outlines of the phone's navigation buttons on the bottom.

You can see it below, and I can confirm I'm seeing something similar on my own review unit.

The display problems of the Pixel 2 XL - due to its LG-made panel - are baffling. Google claims it's getting serious about hardware, but putting a panel in your flagship phone that isn't only sub-par when it's working, but is also showing burn-in after mere days of use, is wholly and utterly inexcusable. This is not a budget, €150 phone - this is a flagship phone with a flagship price, and consumers deserve better than this clearly garbage display.

Another year, another round of flagships, another year of the iPhone simply being the best all-round option for most, normal people. For most average, normal people, the iPhone will give them an easy-to-use, secure, and updated phone with a decent resale value two to three years down the line. Additionally, Apple Stores or official Apple retailers are widespread, so you often have easy access to in-person customer service.

Samsung/HTC/LG phones don't get updates - or only six months after the fact - but carry the same flagship price, often leaving their users with insecure and out of date software. The Nexus program no longer exists, and Google's Pixel phones are only available in like 2 countries, and on top of that, its flagship model has a display worse than my Palm T|X. The Android market is in a terrible state right now.

Anybody who doesn't care about software and hardware the way most of us do is, years and years in, still best served by an iPhone. Depending on budget, get an iPhone 6S, 7, or 8 (forget the ridiculously overpriced iPhone X); the Android world simply doesn't have a phone that can compete with any of those three - and that's a sad state of affairs. Google has been wholly unable to address the biggest problems Android suffers from - most notably, updates - and we're way past the point where this can be excused without really scraping the bottom of the barrel of excuses.

Suggesting non-nerdy, regular people get an Android phone at this point in time is simply irresponsible.

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RE[16]: Privil
by avgalen on Fri 27th Oct 2017 15:32 UTC in reply to "RE[15]: Privil"
avgalen
Member since:
2010-09-23

You are correct that Apple is selling more units in 2017 compared to 2016 but only by 2% so far (q1 was a huge exception with +5%) while the whole market in 2017 is growing by 9% in 2017.

How about in 2016?

With results for the last quarter of 2016 released on Tuesday, the world now knows Apple sold 215.4 million iPhones last year, 7% fewer than in 2015.

So it was indeed selling less and less, and that was in a market that was growing by 2%. So every year Apple is underperforming to the entire market and thus losing marketshare.

We agree that Apple is racking in the vast majority of the profits. For some reason you think this is good for you as a consumer. So far Apple hasn't done much with all this money that benefited consumers, mostly they are just hiding it in tax havens. Apple could easily lower their prices but they don't. That is why many people consider them greedy. I personally think you should charge whatever your customers are willing to pay, but then those customers should realize they are overpaying.

You are saying the pc business crashed at the end of the 90's because of the race to the bottom, however I am now using a much cheaper machine with incredible improvements from (basically) all the same players as before. Apparently it is okay to have high volume, low margin for almost everyone for decades.

Apple now has a marketshare of about 15%. As long as they can keep it above 10% they will not loose any developer, but if they start dropping below that (3 years on the current trajectory) they might feel the effect of "the network effect". Things like iMessage aren't as useful if only 1 out of your 10 friends has it as well. If < 10% of your personnel has an iPhone you might not test your website or emailserver with that OS. Of course that 10% is a number that I made up but it is a psychological border. Just imagine a headline "iOS marketshare dips into single digits, Android close to a monopoly"

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