Linked by Thom Holwerda on Sun 17th Dec 2017 19:26 UTC

Back in the 90s, if you had mentioned the names Nintendo and Sega to a kid in America, Japan or Europe, their face would have likely lit up. They'd instantly know what these words represented; the colour and excitement of a game on the TV screen in their front room, and a sense of fun. But if you said these words to a child in Russia, they'd have looked at you blankly. These companies were not present in the region at the time. Say 'Dendy', however, and you'd invoke that same kind of magic.

This was a counterfeit NES console that was released in December 1992 by a Russian technology company called Steepler. It all began when Victor Savyuk, then working at another tech firm called Paragraph, first learnt of 'TV games'; machines that plugged into your TV at home, were controlled with joysticks and let people enjoy video games.

There were no IP protections for games on consoles in Russia at the time, making this entire endeavor possible.

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RE[2]: Poland similar
by zima on Tue 19th Dec 2017 23:58 UTC in reply to "RE: Poland similar"
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NES PAL or NTSC (US) cartridges wouldn't work since the connector was different, AFAIK, like I said above, that of a Famicom. Famicom NTSC (JP) cartridges perhaps would work (but not the other way around, since the cartridges lacked lockout chip...), though I suppose barely anyone would try when having access to counterfeit ones ...which I think typically contained dumps of NTSC NES/Famicom titles, because for example Contra was named Contra, and not whatever-name-that-game-had-in-Europe/PAL ;) - the clone then somehow outputted those as PAL in the case of Pegasus at least (at least a unit my cousin bought in... 1999 or 2000 (still in normal, legal electronics store), when I was on PlayStation), which wasn't a problem, since PL made the switch from SECAM to PAL in early 90s, though maybe that was different for other clones...

Some more trivia:

The cartridges didn't have battery save feature, so some types of titles were basically out (for example RPGs). They made up for this lack of saving by having ~hundreds of "copies" of the same ~dozen games, just with different starting levels.

There were some nice "bonuses" of the lack of IP protections - the best I can remember: those NES clones came with Tengen/Atari version of Tetris instead of Nintendo one. Tengen version was superior (it had 2-player mode on one console), but it had been withdrawn from western markets due to licensing issues / when it turned out that Atari didn't have the rights to Tetris on consoles. Luckily ;) this didn't matter in Russia etc.

Edited 2017-12-20 00:08 UTC

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