Linked by Thom Holwerda on Tue 6th Mar 2018 20:08 UTC

As of Chrome 64, Chrome for Windows is compiled with Clang. We now use Clang to build Chrome for all platforms it runs on: macOS, iOS, Linux, Chrome OS, Android, and Windows. Windows is the platform with the second most Chrome users after Android according to statcounter, which made this switch particularly exciting.

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RE: slow decline of GCC ?
by ahferroin7 on Wed 7th Mar 2018 13:26 UTC in reply to "slow decline of GCC ?"
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For a large project like Chrome, I'd be more than willing to bet that a large part of the appeal is the compilation performance of Clang compared to GCC. In my own experience, builds that use Clang tend to take between 10 and 15% less time than building the same code with GCC. While that may not sound like much, it becomes very significant when you're dealing with stuff that takes hours to build even on high-end systems (see for example LibreOffice, Firefox, Thunderbird, and the various WebKit libraries).

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