Linked by Thom Holwerda on Wed 4th Apr 2018 21:35 UTC

While it's true Steam Machines aren't exactly flying off the shelves, our reasons for striving towards a competitive and open gaming platform haven't significantly changed. We're still working hard on making Linux operating systems a great place for gaming and applications. We think it will ultimately result in a better experience for developers and customers alike, including those not on Steam.

Through the Steam Machine initiative, we've learned quite a bit about the state of the Linux ecosystem for real-world game developers out there. We've taken a lot of feedback and have been heads-down on addressing the shortcomings we observed. We think an important part of that effort is our ongoing investment in making Vulkan a competitive and well-supported graphics API, as well as making sure it has first-class support on Linux platforms.

Valve has done a lot for Linux gaming, and it's good to hear they pledge to continue doing so.

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RE[3]: Some history
by moltonel on Thu 5th Apr 2018 13:14 UTC in reply to "RE[2]: Some history"
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Linux will continue to lack a library of AAA games

The library of "AAA games" for Linux is actually pretty good nowadays, in good part because of Steam. GoG and Humble Bundle helped too, but not so much for AAA. For what it's worth, the MacOS offer is about the same.

I'm a regular player and haven't felt the need for wine for the last few years (and haven't used Windows for over 17 years).

There's always going to be some titles missing or arriving after the hype has died down, but there's already more quality titles available than you have time to play. Some will find the unavailability of $FAVORITE_GAME a showstopper, but most people don't care as much and would be pretty happy with today's Linux offering.

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