Linked by Eugenia Loli on Sat 10th Dec 2005 19:26 UTC
3D News, GL, DirectX 3D has practically taken over video gaming. Lifelike, if not very pleasant, worlds exist aplenty--worlds that most users find easily navigable without any training whatsoever. Is the world of spreadsheets, word processors, and the like just unsuitable for 3D? Is it a case of "If it ain't broke, don't fix it"? Or is it that we've lacked imagination? John Littler recently talked to Hideya Kawahara about an open source 3D desktop project that he started and that Sun subsequently took under its wing.
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by leos on Sat 10th Dec 2005 23:46 UTC
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Looking glass is cool in a "hey that's neat" kind of way, but I just can't see it being actually useful. Every feature (aside from perhaps the file manager) is merely a gimmick. Sure, it looks kind of neat to pick a wallpaper from a spindle, but it would be far more efficient to use the same space to show a simple list of the wallpapers with a small thumbnail. Also, why would I want to take notes on applications? It's completely useless. If I'm gonna take notes, the only viable place is on the desktop, or in a separate app.

Same goes for the configuration on the back of applications. Sure, that's kind of cool, but the whole concept of "flipping" the window is ridiculous. You might as well just have a shortcut bound to bringing up the application's config dialog. The physical concept of flipping a window brings exactly zero benefits to the table.

Tilting a window could be useful, but I can't think of many situations where I would make use of it. How often do I really need to keep an eye on a window, but not work in it?

3D is just not very useful on a desktop. Shadows and transparency are, but I haven't seen a good use of real 3D yet.

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