Linked by Thom Holwerda on Sun 15th Jan 2006 23:32 UTC
"Linux has made major inroads on servers and in data centers running both open-source and proprietary applications on millions of computers worldwide. We've recently seen the rise of Linux on mobile devices. But the Linux desktop remains elusive. We know it's out there, but it only now seems to be approaching the tipping point."
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Linux has already captured it's first potential market the IT folks. Now in order to go through its next stage of growth it needs to capture the next group of potential users that is gamers i.e. the non-profesional/ultra-savy power users. To do this you need the latest games running at speeds better than or equivlent to Windows, neither of which Linux currently acheives.
Now, after considering it, it would seem to me that the best solution is to offer game developers a comprohensive framework on which they can build there game engines, and of course it should just "happen" that this framework is cross-platform compatible. It should also include an install system and a simple framework so most of their code doesn't need to be cross compiled but rather they only need an executable "stub" provided by the framework for each platform allowing them to distribute a cross platform compatible game without having to produce different versions. Oh and this framework should include comprehensive copy protection technologies, that way you have a big trump card in terms of cost and they can be assured that there game won't be pirated on non-windows platforms.
Member since:
2005-11-12
Linux has already captured it's first potential market the IT folks. Now in order to go through its next stage of growth it needs to capture the next group of potential users that is gamers i.e. the non-profesional/ultra-savy power users. To do this you need the latest games running at speeds better than or equivlent to Windows, neither of which Linux currently acheives.
Now, after considering it, it would seem to me that the best solution is to offer game developers a comprohensive framework on which they can build there game engines, and of course it should just "happen" that this framework is cross-platform compatible. It should also include an install system and a simple framework so most of their code doesn't need to be cross compiled but rather they only need an executable "stub" provided by the framework for each platform allowing them to distribute a cross platform compatible game without having to produce different versions. Oh and this framework should include comprehensive copy protection technologies, that way you have a big trump card in terms of cost and they can be assured that there game won't be pirated on non-windows platforms.