How many hardcore gamers do you know who are also avid Mac users? Probably not many. Windows users have thousands of titles to choose from, and cheap hardware to run their games on. Despite the many virtues of the Mac platform, it is not the first choice of serious gamers. Even the speedy new G5's will not change that.
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While I think this is a brilliant idea, I wonder if it stands up to the test of reality. For one thing, Apple isn't hampered anymore (as far as we can optimistically tell) by bad performance. Therefore, Apple can start evangelizing with the advantage that its demographic is wealthy and that a lot of PCs are used as servers or other non-game things.
Also this article ignores that the money they get on even successful projects on the Mac is so incredibly low compared to Windows versions. So why should they spend resources maintaining the ports? The quality may lag behind.
Further, it may be seen as a desperation move by Apple. This more than anything else may kill it. "Apple needs to buy games for its users," editorials may point out. I believe that simple evangelism is good enough because Apple doesn't need to do this.
While I think this is a brilliant idea, I wonder if it stands up to the test of reality. For one thing, Apple isn't hampered anymore (as far as we can optimistically tell) by bad performance. Therefore, Apple can start evangelizing with the advantage that its demographic is wealthy and that a lot of PCs are used as servers or other non-game things.
Also this article ignores that the money they get on even successful projects on the Mac is so incredibly low compared to Windows versions. So why should they spend resources maintaining the ports? The quality may lag behind.
Further, it may be seen as a desperation move by Apple. This more than anything else may kill it. "Apple needs to buy games for its users," editorials may point out. I believe that simple evangelism is good enough because Apple doesn't need to do this.
But this is an interesting article.