How many hardcore gamers do you know who are also avid Mac users? Probably not many. Windows users have thousands of titles to choose from, and cheap hardware to run their games on. Despite the many virtues of the Mac platform, it is not the first choice of serious gamers. Even the speedy new G5's will not change that.
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A game that performs well (in terms of sell figures) costs less than that. You are talking about a major AAA title, selling 2-4 million copies worldwide (probably from MS or EA) with 2+ years in development ...
Rome wasn't build in a day. Try something smaller first, before conquering the world ...
Porting is less that 5% of the base costs. I know lot's of coders who would do it for even less than that. Europe's software business is on it's knees - many talented geeks are looking for a paid work.
ASH (Application Systems Heidelberg) has a deal with EA. All Aspyr titles (that where originally published by EA) are localized to German by using the PC audio and data files. I guess they will expand soon and covering French and Spanish as well.
I understand your point but I think Apple should only support the few (remaining) porting studios as good as possible (is there room for much improvement?). I'm working in the entertainment software industry for more than 10 years. Believe me when I say, that there are far to much risks, that Apple could not stand with their empty war chest. It's like a unclear minefield out there.
A game that performs well (in terms of sell figures) costs less than that. You are talking about a major AAA title, selling 2-4 million copies worldwide (probably from MS or EA) with 2+ years in development ...
Rome wasn't build in a day. Try something smaller first, before conquering the world ...
Porting is less that 5% of the base costs. I know lot's of coders who would do it for even less than that. Europe's software business is on it's knees - many talented geeks are looking for a paid work.
ASH (Application Systems Heidelberg) has a deal with EA. All Aspyr titles (that where originally published by EA) are localized to German by using the PC audio and data files. I guess they will expand soon and covering French and Spanish as well.
I understand your point but I think Apple should only support the few (remaining) porting studios as good as possible (is there room for much improvement?). I'm working in the entertainment software industry for more than 10 years. Believe me when I say, that there are far to much risks, that Apple could not stand with their empty war chest. It's like a unclear minefield out there.