Linked by Eugenia Loli on Tue 15th Jul 2003 18:26 UTC
OpenStep, GNUstep Every so often I have this urge (maybe more of an itch) to spend hours and hours on the web trying to find information about old, obsolete computers of the past. I am intrigued by the XEROX Alto and Star ('70s-'82), the Apple Lisa ('83) and, of course, CRAYs ('75-ish). These were revolutionary machines indeed, they wrote golden pages in the history of computing. In the end of the 1980s, a new innovative product was ready to ship, created by a bunch of people coming from Apple: The NeXT platform.
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by Siebharinn on Wed 16th Jul 2003 16:05 UTC

DOOM was originally written on Nextstep. The game, level editor, and associated tools were all Nextstep first. The game itself was cross platform and periodically recompiled on DOS.
With Quake, id paid for a port of DJGPP so that they could cross-compile DOS binaries on their NS boxes. Again, the level editors and tools were NS apps. You can still download the Quake level editor from id (although their download page appears to be under redesign at the moment).
After Quake, Carmack wanted to start looking at OpenGL, which isn't available in Nextstep, so he moved everything over to NT.
Reading an article about DOOM development in the first issue of Game Developer magazine is what convinced me to buy Nextstep for Intel.