Linked by Eugenia Loli on Tue 15th Jul 2003 18:26 UTC
Permalink for comment
To read all comments associated with this story, please click here.
To read all comments associated with this story, please click here.
News
Linked by Thom Holwerda on 06/18/13 22:33 UTC
Linked by Anonymous on 06/18/13 22:26 UTC
Linked by Thom Holwerda on 06/18/13 22:25 UTC
Linked by Thom Holwerda on 06/18/13 17:45 UTC
Linked by Thom Holwerda on 06/18/13 17:32 UTC, submitted by poundsmack
Linked by Thom Holwerda on 06/17/13 17:58 UTC
Linked by Thom Holwerda on 06/17/13 17:52 UTC
Linked by Thom Holwerda on 06/14/13 21:03 UTC
Linked by Thom Holwerda on 06/14/13 20:46 UTC
Linked by Thom Holwerda on 06/14/13 17:32 UTC
More News »
Sponsored Links



DOOM was originally written on Nextstep. The game, level editor, and associated tools were all Nextstep first. The game itself was cross platform and periodically recompiled on DOS.
With Quake, id paid for a port of DJGPP so that they could cross-compile DOS binaries on their NS boxes. Again, the level editors and tools were NS apps. You can still download the Quake level editor from id (although their download page appears to be under redesign at the moment).
After Quake, Carmack wanted to start looking at OpenGL, which isn't available in Nextstep, so he moved everything over to NT.
Reading an article about DOOM development in the first issue of Game Developer magazine is what convinced me to buy Nextstep for Intel.