Linked by Kevin M. Arvin on Wed 16th Jul 2003 05:19 UTC
Apple How many hardcore gamers do you know who are also avid Mac users? Probably not many. Windows users have thousands of titles to choose from, and cheap hardware to run their games on. Despite the many virtues of the Mac platform, it is not the first choice of serious gamers. Even the speedy new G5's will not change that.
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Apple should make the porting job easier
by DeadFish Man on Wed 16th Jul 2003 16:31 UTC

I think that what could really improve the porting rate of Windows games to Mac is Apple working out in a true multi-platform solution and evangelize it to the gamehouses.

They could, letīs say, buy the aforementioned company that does a DirectX bridge, bundle their product with OS X, produce some sort of a SDK and give it away for free. Better yet; they could start to improve something like SDL, which is quite impressive by itself and already has good OpenGL bindings and then create that SDK. They also could put some features that could work best only in a Mac to avoid Windows, Linux and others platforms to simply gain that advantages for free.

Lastly, they should stay away from that market only enough to make it attractive to game developers, without letting them drop the ball. It would justify the extra work to mantain the Mac version of their titles.

DeadFish Man