Linked by Eugenia Loli on Mon 12th Jan 2004 05:21 UTC, submitted by Simon Strandgaard
OSNews, Generic OSes When new operating systems gets designed today, great systems such as Amiga, Atari and VMS, seems to get overlooked in regard to their original features not found on other OSes. It might be time to collect and categorize those special unique features under the great/lost ideas wiki, so new OSes don't have to re-invent the wheel and re-innovate.
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Well...
by Solar on Wed 14th Jan 2004 05:06 UTC

True, at least in part: Most of what we consider the essentials of AmigaOS was already in there from the beginning, with a few things (like Datatypes) coming only later.

But one of the first decisions of Commodore was to relocate the engineering staff from from Los Gatos, California, to the east coast. They refused to place the Amiga head-to-head with the IBM PC, instead marketing it as kid's computer and gaming console trying to copy the success of the C64. "Quality Assurance" at Commodore delayed professional software titles by *months*, to the point that some were never actually released. "LIVE!", the very first video digitizer, was delayed so long that the A1000, for which it was designed, was no longer in production once "LIVE!" passed QA...

The most successful Amiga ever was the A500 - and most of those were never booted into Workbench, but served as game consoles only. They were nearly impossible to expand to any degree.

They produced more than one model that failed to sell any significant numbers, serving only to confuse the product line (A2500, A500+, A600). They delayed crucial technology advancements (AGA, AAA) as to "not endanger the sales" of older models. They created breaking technology but failed to tell the people what it was good for (CDTV). And, and, and...

The engineers were bright, but with every year there were fewer of them, and their work was hampered by underfunding and bulls*** management decisions.