Linked by Christian F.K. Schaller on Tue 23rd Mar 2004 19:25 UTC
Graphics, User Interfaces Computer graphics have long been dominated by bitmapped images. However, the free software community has taken an innovative lead by adopting scalable graphic formats on its desktops. Inthis article I cover the history and rise of scalable graphics on the desktop from my angle - as a proponent of its use in the GNOME platform. This article mostly focuses on SVG's progress from a GNOME point of view, both because GNOME has progressed the furthest and because I am most knowledgable with GNOME's efforts. I will however mention major landmarks in other projects where appropriate.
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All they're cracked up to be for the purposes mentioned
by DataPath on Tue 23rd Mar 2004 20:30 UTC

I don't think the idea is to convert the WORLD to SVG. There's very little photorealism in GUI's and their eye candy. I think for most of the applications mentioned in the article - games, themes, icons - that SVG is fantastic.

And really, SVGifying the games for which they showed screenshots makes them look top-notch professional. I've not seen a more beautiful-looking mahjong.