Linked by Christian F.K. Schaller on Tue 23rd Mar 2004 19:25 UTC
Graphics, User Interfaces Computer graphics have long been dominated by bitmapped images. However, the free software community has taken an innovative lead by adopting scalable graphic formats on its desktops. Inthis article I cover the history and rise of scalable graphics on the desktop from my angle - as a proponent of its use in the GNOME platform. This article mostly focuses on SVG's progress from a GNOME point of view, both because GNOME has progressed the furthest and because I am most knowledgable with GNOME's efforts. I will however mention major landmarks in other projects where appropriate.
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RE: BR
by brianimator on Tue 23rd Mar 2004 20:39 UTC

"Well SVG can embed bitmaps, also an OpenGL based renderer will help with the speed issues."

Not to be argumentative, believe me, I'm all for vector art - but wouldn't embedding a bitmap kinda defeat the "S" in SVG? And yes, OpenGL can definitely help - In ToonBoom Studio for instance, using selecting OpenGL acceleration in the preferences *greatly* enhances performance.