Linked by Christian F.K. Schaller on Tue 23rd Mar 2004 19:25 UTC
Graphics, User Interfaces Computer graphics have long been dominated by bitmapped images. However, the free software community has taken an innovative lead by adopting scalable graphic formats on its desktops. Inthis article I cover the history and rise of scalable graphics on the desktop from my angle - as a proponent of its use in the GNOME platform. This article mostly focuses on SVG's progress from a GNOME point of view, both because GNOME has progressed the furthest and because I am most knowledgable with GNOME's efforts. I will however mention major landmarks in other projects where appropriate.
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RE: speed
by dom on Tue 23rd Mar 2004 21:01 UTC

"Well SVG can embed bitmaps, also an OpenGL based renderer will help with the speed issues."

I'm not sure why so many people think that SVG is slow. It doesn't have to be, even without hardware acceleration. I've done tests of librsvg vs. libpng:

Given a SVG image $s. Transform it into a PNG image $p using librsvg, Batik, or something similar. Run "gdk_pixbuf_new_from_file()" on both $p and $s. This will turn $s and $p into identical RGBA images. Time this operation. Lather, rinse, repeat.

Generally, it is no slower (if not faster!) to render $s than $p. This surprised me and quieted many "Vector graphics are too slow for the desktop" pundits.