Linked by Christian F.K. Schaller on Tue 23rd Mar 2004 19:25 UTC
Graphics, User Interfaces Computer graphics have long been dominated by bitmapped images. However, the free software community has taken an innovative lead by adopting scalable graphic formats on its desktops. Inthis article I cover the history and rise of scalable graphics on the desktop from my angle - as a proponent of its use in the GNOME platform. This article mostly focuses on SVG's progress from a GNOME point of view, both because GNOME has progressed the furthest and because I am most knowledgable with GNOME's efforts. I will however mention major landmarks in other projects where appropriate.
Permalink for comment
To read all comments associated with this story, please click here.
RE: picture this
by dom on Tue 23rd Mar 2004 21:17 UTC

Incomplete implementations are one concrete reason why SVG isn't catching on as quickly as it could.

Then again, it would be folly to think that Los Angeles-sized sprawling specifications also have something to do with the problem as well. In my opinion, SVG can't decide whether it wants to challenge RGBA, PS/PDF, Flash, all of the above, or something else entirely. It makes it hard when a conforming viewer has to handle the complete DOM spec, CSS, animations, SVG print, and a hundred esoteric little features that no one will ever use.

What we're reaching now is a common ground between SVG renderers and editors. We're reaching equal footing, and we've defined many of the things we think are essential for our users. Because of this, I think that you'll see increased SVG adoption in many areas since the necessary feature set has been "felt out".