Linked by Christian F.K. Schaller on Tue 23rd Mar 2004 19:25 UTC
Graphics, User Interfaces Computer graphics have long been dominated by bitmapped images. However, the free software community has taken an innovative lead by adopting scalable graphic formats on its desktops. Inthis article I cover the history and rise of scalable graphics on the desktop from my angle - as a proponent of its use in the GNOME platform. This article mostly focuses on SVG's progress from a GNOME point of view, both because GNOME has progressed the furthest and because I am most knowledgable with GNOME's efforts. I will however mention major landmarks in other projects where appropriate.
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RE: I'm Confuded.... From Apple's site
by dom on Tue 23rd Mar 2004 21:54 UTC

Quartz uses the PDF drawing model, so much of what you're seeing on screen is really "vector images". This is similar to X11's Cairo ( rendering engine and also similar to what MSFT is using in their (perenially) upcoming OS, Longhorn.

However, Mac OSX does not use vector-based icons, at least not by default. It ships various versions of its icons at different sizes. Its dock, for example, picks which icon would be "best" for the dock's current size, and then applies a raster scaling operation to resize the icon. The result still looks pretty good, but gernally requires penning N versions of any given icon, all at different sizes.