Linked by Christian F.K. Schaller on Tue 23rd Mar 2004 19:25 UTC
Graphics, User Interfaces Computer graphics have long been dominated by bitmapped images. However, the free software community has taken an innovative lead by adopting scalable graphic formats on its desktops. Inthis article I cover the history and rise of scalable graphics on the desktop from my angle - as a proponent of its use in the GNOME platform. This article mostly focuses on SVG's progress from a GNOME point of view, both because GNOME has progressed the furthest and because I am most knowledgable with GNOME's efforts. I will however mention major landmarks in other projects where appropriate.
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by Christian Schaller on Tue 23rd Mar 2004 22:01 UTC

Um, I am not sure you understand what we are trying to do. The point is that we are not putting SVG's into a fixed bitmapped framework. The idea is that as we progress you will be able to scale all your gui's. I even mention this in the article. So that the toolbars, stock icons, fonts etc. all scale. Which I think is very usefull on things like high resolution displays where sometimes your windows and toolbars can get to small.