Linked by Christian F.K. Schaller on Tue 23rd Mar 2004 19:25 UTC
Graphics, User Interfaces Computer graphics have long been dominated by bitmapped images. However, the free software community has taken an innovative lead by adopting scalable graphic formats on its desktops. Inthis article I cover the history and rise of scalable graphics on the desktop from my angle - as a proponent of its use in the GNOME platform. This article mostly focuses on SVG's progress from a GNOME point of view, both because GNOME has progressed the furthest and because I am most knowledgable with GNOME's efforts. I will however mention major landmarks in other projects where appropriate.
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RE: JH
by brianimator on Tue 23rd Mar 2004 22:29 UTC

"I'm all for vector art - but wouldn't embedding a bitmap kinda defeat the "S" in SVG?"

No -- any normal illustrator mixes the two all the time ... open up any magazine and look at one of the ads. Or the page layouts for that matter. How does it happen? Photos and hand illustrations are digitized and mixed with type, vector shapes, gradients etc. Or another common technique is to take a bunch of vector-based art and hand-shade it in Photoshop to get realistic shades and tones.


Forgive me, but - Duh! I guess that makes me a "normal" illustrator. The "S" in SVG stands for Scalable. The bitmaps in the work get chunky when scaled up, negating the benefit of scalability.