Linked by Christian F.K. Schaller on Tue 23rd Mar 2004 19:25 UTC
Graphics, User Interfaces Computer graphics have long been dominated by bitmapped images. However, the free software community has taken an innovative lead by adopting scalable graphic formats on its desktops. Inthis article I cover the history and rise of scalable graphics on the desktop from my angle - as a proponent of its use in the GNOME platform. This article mostly focuses on SVG's progress from a GNOME point of view, both because GNOME has progressed the furthest and because I am most knowledgable with GNOME's efforts. I will however mention major landmarks in other projects where appropriate.
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RE: Vector Graphics - are they all they're cracked up to be?
by wendigo on Tue 23rd Mar 2004 23:41 UTC

No one is going to replace OpenGL or DirectX with SVG, nor should they. Those are 3D rendering engines. SVG is 2D. Quake is a 3D game. Majohng is generally thought of as a 2D game. There is room in the world for both 2D and 3D games. Having the ability to scale the Majohng tileset is an interesting feature. It's not clear that you'd want to write Majohng in OpenGL. It's not a first person shooter...

Are you kidding? Gnome Majohng in OpenGl would be a killer application, just check http://www.kyodai.com/
Now that's a killer Majohng 3D game, although is written for Windoew using directX. If only the gnome game were like that.