Linked by Christian F.K. Schaller on Tue 23rd Mar 2004 19:25 UTC
Graphics, User Interfaces Computer graphics have long been dominated by bitmapped images. However, the free software community has taken an innovative lead by adopting scalable graphic formats on its desktops. Inthis article I cover the history and rise of scalable graphics on the desktop from my angle - as a proponent of its use in the GNOME platform. This article mostly focuses on SVG's progress from a GNOME point of view, both because GNOME has progressed the furthest and because I am most knowledgable with GNOME's efforts. I will however mention major landmarks in other projects where appropriate.
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GUI and 'realistic'
by bact' on Wed 24th Mar 2004 00:54 UTC

few comments mentioned about it is difficult to make vector-based graphics looks realistic, and i agree with that argument.

but, imho, i don't think any GUI component (widgets or whatsoever) needs to be that realistic.

people recognize symbol faster than its real photo.
as good icon should not has too much detail.
just look at traffic/street signs.

so i think vector-based graphic is good (enough) for GUI.
(for games, it just depends on which type of game.)