Linked by Christian F.K. Schaller on Tue 23rd Mar 2004 19:25 UTC
Graphics, User Interfaces Computer graphics have long been dominated by bitmapped images. However, the free software community has taken an innovative lead by adopting scalable graphic formats on its desktops. Inthis article I cover the history and rise of scalable graphics on the desktop from my angle - as a proponent of its use in the GNOME platform. This article mostly focuses on SVG's progress from a GNOME point of view, both because GNOME has progressed the furthest and because I am most knowledgable with GNOME's efforts. I will however mention major landmarks in other projects where appropriate.
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My problem with SVG icons
by Anonymous on Wed 24th Mar 2004 09:03 UTC

My problem with SVG icons is that they're cartoonish. I still haven't seen an SVG icon set that is detailed (and preety) as Tiggert's set, or even standard Windows icons. This seems to be a problem with all SVG images that I've seen, not just icons.

Does SVG allow gradients, and other tricks people can use when creating bitmaps?
If so, is this a simple choice of style, or lack of attention to detail in the artists?

People with practical experience with both standards - can you create an SVG image with the same detail as a PNG one? If not, what does SVG lack?