Linked by Christian F.K. Schaller on Tue 23rd Mar 2004 19:25 UTC
Graphics, User Interfaces Computer graphics have long been dominated by bitmapped images. However, the free software community has taken an innovative lead by adopting scalable graphic formats on its desktops. Inthis article I cover the history and rise of scalable graphics on the desktop from my angle - as a proponent of its use in the GNOME platform. This article mostly focuses on SVG's progress from a GNOME point of view, both because GNOME has progressed the furthest and because I am most knowledgable with GNOME's efforts. I will however mention major landmarks in other projects where appropriate.
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RE: speed
by Jakub Steiner on Wed 24th Mar 2004 09:43 UTC

"Generally, it is no slower (if not faster!) to render $s than $p. This surprised me and quieted many "Vector graphics are too slow for the desktop" pundits."

The issue here is no matter what you have on the image a bitmap of 48x48 pixels will take pretty much the same time to render. For vectors it really depends on the complexity of the artwork.

And once you start using stuff like the new filters and alpha masks and aim for realistic looking icons (something close to Industrial's folder) you start seeing SVG requiring a lot more time.

It's important to choose your media depending on the artwork. You wouldn't want to start using jpegs for your lineart just because they work so well for photos...