Linked by Christian F.K. Schaller on Tue 23rd Mar 2004 19:25 UTC
Graphics, User Interfaces Computer graphics have long been dominated by bitmapped images. However, the free software community has taken an innovative lead by adopting scalable graphic formats on its desktops. Inthis article I cover the history and rise of scalable graphics on the desktop from my angle - as a proponent of its use in the GNOME platform. This article mostly focuses on SVG's progress from a GNOME point of view, both because GNOME has progressed the furthest and because I am most knowledgable with GNOME's efforts. I will however mention major landmarks in other projects where appropriate.
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RE: My problem with SVG icons
by Jakub Steiner on Wed 24th Mar 2004 09:58 UTC

"My problem with SVG icons is that they're cartoonish. I still haven't seen an SVG icon set that is detailed (and preety) as Tiggert's set, or even standard Windows icons."

That is simply because the vector media is used properly. Cartoonish styled icons are ideal for SVG implementation.

Yes you could do detailed icons in vector to save on doing the icon in multiple sizes like we do in gnome-icon-theme. But then you're better off rendering those icons into bitmaps because they will take less time to render.

Eventually the speed hit will become smaller comapred to the advantage of having to do a single icon instead of doing it in multiple sizes. You may start seeing more complex vector icons in future.