Linked by Thom Holwerda on Mon 12th Jul 2004 08:45 UTC
Editorial This article describes some of my annoyances in computing. If you had any problems reading this article, then skip this one. It will only be a waste of your time. There are a lot of annoying things in the wonderful world of computing. Of course, nothing is perfect, but that doesn't mean we are not allowed to complain and scream and throw our keyboards at our monitors when yet another irritation pops up.
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@Futt Bucker
by PainKilleR on Mon 12th Jul 2004 14:02 UTC

I can't see how a trackball could be good for gamming, especially for first person shooters, i've been playing MOHAA online and you just can't turn fast enough with a trackball, perhaps not that bad for sniping, but little else.

Trackballs have all the same settings available to them that mice do. I always have my Windows settings set so that I do not have to remove my finger from the ball to move the cursor from one side of the screen to the other, and it's generally much less than the full distance across the ball to do so. Additionally, the majority of FPS games have sensitivity settings for the mouse as well, and I adjust these accordingly. In TFC I generally played scout and medic, which are among the fastest (if not the fastest, as the scout is) classes in the game, and being able to accurately hit a target even completely behind me was never a problem.

Even one friend of mine that uses a thumb-ball has no problem whatsoever with the speed, though I must say that his computer is almost completely unusable to me because my thumb is only accurate enough to press a button or use a scroll wheel, not move a cursor.

There is one instance in which I could see a problem, and that would be a game that doesn't have a console or script-based sensitivity setting and a fairly limited range of settings available. I have seen a few cases where I've needed to use sensitivity settings beyond the range allowed in the game's GUI, but in all cases I've been able to type in a decent setting (and I've seen similar complaints from mouse users for the same games, in the cases where people actually bothered ever looking at the GUI settings).