Linked by Adam Geitgey on Tue 31st Aug 2004 20:12 UTC
Games Despite the impressive list of achievements of open source software, it can be argued that there have not been any world-class games created under the open source banner. Sure, several old games like Doom and Quake have been gifted to the open source community, but there are no comparable original creations in this area. One should not expect this situation to change anytime soon, because the open source development model does not make sense for game development.
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What's your point?
by none on Tue 31st Aug 2004 20:33 UTC

"One should not expect this situation to change anytime soon, because the open source development model does not make sense for game development."

Is this some sort of preemptive strike against OSS games or something? Because I just don't see the point of this article.

In fact I don't think I've ever heard that the OSS model would work for big budget, big graphics gaming. Not once in the 7 years that I've been using OSS did I see someone point at Doom II or Quake III or now with Doom 3 and say "We can make the same thing but better via OSS!!" when the games first came out.

The place of OSS in gaming is possibly providing Free tools to code with, a Free Stable platform to code on, and maybe some actual code via SDL or ogg.

So yes, your right. OSS isn't the perfect vechile for creating big budgest, highly successful, marketing driven games. Didn't we all know that already? You did your research I just think this seems to be a two page answer to a question that didn't need to be asked.