Linked by Adam Geitgey on Tue 31st Aug 2004 20:12 UTC
Despite the impressive list of achievements of open source software, it can be argued that there have not been any world-class games created under the open source banner. Sure, several old games like Doom and Quake have been gifted to the open source community, but there are no comparable original creations in this area. One should not expect this situation to change anytime soon, because the open source development model does not make sense for game development.
Permalink for comment
To read all comments associated with this story, please click here.
>Is "Black and White" any more complicated than KDE? Gnome? The Linux kernel?
Maybe not more complicated than the Linux kernel (which has huge contribution by companies anyway), but possibly more complicated by KDE/Gnome, yes.
But in any way, games are different than system software. System software does not change as much as 3D algorithms and 3D hardware do. To create a modern game, you need all the latest and greatest knowledge and beta 3D hardware and lots -- I mean lots-- of good testing. To create a modern OS, you just need an i686 and some freely available code from research OSes. However, the knowledge and hardware to get involved to an OS development is more readily available to people, than a *modern* game knowledge and hardware is. It also requires people with different skills than just coders: artists, level designers, pro testers. So, it's just different kind of development.
>Is "Black and White" any more complicated than KDE? Gnome? The Linux kernel?
Maybe not more complicated than the Linux kernel (which has huge contribution by companies anyway), but possibly more complicated by KDE/Gnome, yes.
But in any way, games are different than system software. System software does not change as much as 3D algorithms and 3D hardware do. To create a modern game, you need all the latest and greatest knowledge and beta 3D hardware and lots -- I mean lots-- of good testing. To create a modern OS, you just need an i686 and some freely available code from research OSes. However, the knowledge and hardware to get involved to an OS development is more readily available to people, than a *modern* game knowledge and hardware is. It also requires people with different skills than just coders: artists, level designers, pro testers. So, it's just different kind of development.
BTW, please use the right subject when replying.