Linked by Adam Geitgey on Tue 31st Aug 2004 20:12 UTC
Despite the impressive list of achievements of open source software, it can be argued that there have not been any world-class games created under the open source banner. Sure, several old games like Doom and Quake have been gifted to the open source community, but there are no comparable original creations in this area. One should not expect this situation to change anytime soon, because the open source development model does not make sense for game development.
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rab: I completely disagreed with you, but I must say that your final post makes some excellent points.
All: I think that OSS games lag behind as well because the quality OSS games that exist (lbreakout2, frozen bubble, bzflag) are less about technology and more about fun, whether or not they are copies of earlier games, I really do.
So, if OSS is destined to be used for games, it will be in a more classic OSS style: several developers will come out with a good 3d game engine/API which would allow another set of devs to create some different, configurable AI plugins, and still other to write a story, others to work on art and others to bring the whole thing together. None of these working specifically in concert with the others.
A gaming development community that places a premium on glitz and glamour will only come into being the way the Linux base came into being: by gradually picking up steam and getting set of useable tools in place to help along the way...
rab: I completely disagreed with you, but I must say that your final post makes some excellent points.

All: I think that OSS games lag behind as well because the quality OSS games that exist (lbreakout2, frozen bubble, bzflag) are less about technology and more about fun, whether or not they are copies of earlier games, I really do.
So, if OSS is destined to be used for games, it will be in a more classic OSS style: several developers will come out with a good 3d game engine/API which would allow another set of devs to create some different, configurable AI plugins, and still other to write a story, others to work on art and others to bring the whole thing together. None of these working specifically in concert with the others.
A gaming development community that places a premium on glitz and glamour will only come into being the way the Linux base came into being: by gradually picking up steam and getting set of useable tools in place to help along the way...
The new gtk = GamerTK.