Linked by Adam Geitgey on Tue 31st Aug 2004 20:12 UTC
Despite the impressive list of achievements of open source software, it can be argued that there have not been any world-class games created under the open source banner. Sure, several old games like Doom and Quake have been gifted to the open source community, but there are no comparable original creations in this area. One should not expect this situation to change anytime soon, because the open source development model does not make sense for game development.
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by Shadowlight Dancer on Tue 31st Aug 2004 21:02 UTC
...for hosting an article that was professionally written and seems to be exclusive to OSNews, Eugenia.
On the subject of open source gaming, I would have to agree with the author - game programming is unlike application programming; it is in all odds there will be no long-term use that will generate lots of useful feedback while developing an open-source game and users will definitely get bored of "relatively the same thing" over and over and over again...
There are exceptions, though, I'd say: simulations (strategy, flight, racing) and puzzle-games (think, BeJeweled) seem to be the most likely canidate for a successful open source game to really shine in, because these games appeal to hardcore gamers who appreciate the tweaking under the hood; it really shows in these models, where a slight change in physics or unit stats can mean an entirely different experience.
...for hosting an article that was professionally written and seems to be exclusive to OSNews, Eugenia.
On the subject of open source gaming, I would have to agree with the author - game programming is unlike application programming; it is in all odds there will be no long-term use that will generate lots of useful feedback while developing an open-source game and users will definitely get bored of "relatively the same thing" over and over and over again...
There are exceptions, though, I'd say: simulations (strategy, flight, racing) and puzzle-games (think, BeJeweled) seem to be the most likely canidate for a successful open source game to really shine in, because these games appeal to hardcore gamers who appreciate the tweaking under the hood; it really shows in these models, where a slight change in physics or unit stats can mean an entirely different experience.