Linked by Adam Geitgey on Tue 31st Aug 2004 20:12 UTC
Despite the impressive list of achievements of open source software, it can be argued that there have not been any world-class games created under the open source banner. Sure, several old games like Doom and Quake have been gifted to the open source community, but there are no comparable original creations in this area. One should not expect this situation to change anytime soon, because the open source development model does not make sense for game development.
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...the gameplay, but the graphics and animation a top seller today must have. i'm not talking about coding skills: the roots of coding-skills for games are in the demo-scene.
i'm talking about professional made animations, graphics, textures, audio.... it takes a lot of time and human resources to develop a top-seller. but you do not need only human resources (oh, i hate this word) but also expensive equipment. if you have a look at the credits of todays games, you will see, that there are lots of people and equipment involved in game development nowadays. sometimes it's like producing a film.
so the problem is the lack of money, not the skills of the people involved.
...the gameplay, but the graphics and animation a top seller today must have. i'm not talking about coding skills: the roots of coding-skills for games are in the demo-scene.
i'm talking about professional made animations, graphics, textures, audio.... it takes a lot of time and human resources to develop a top-seller. but you do not need only human resources (oh, i hate this word) but also expensive equipment. if you have a look at the credits of todays games, you will see, that there are lots of people and equipment involved in game development nowadays. sometimes it's like producing a film.
so the problem is the lack of money, not the skills of the people involved.