Linked by Adam Geitgey on Tue 31st Aug 2004 20:12 UTC
Despite the impressive list of achievements of open source software, it can be argued that there have not been any world-class games created under the open source banner. Sure, several old games like Doom and Quake have been gifted to the open source community, but there are no comparable original creations in this area. One should not expect this situation to change anytime soon, because the open source development model does not make sense for game development.
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If you try to model the commercial method of game development, yes its true it would be hard to do open source games. But open source offers more freedom in development models. What if games were developed in chapters like a book, with cliffhangers at the end of those chapters. Or if you could create new worlds/towns in an RPG that your character could explore. You could then re-use code build upon what was good in that chapter/world and make it better. A good game that constantly evolves could possibly make the best game ever. You sort of see this happening with mods with games like Counter Strike. Thus a good start would be to develop an opensourced gaming engine ang go from there.
If you try to model the commercial method of game development, yes its true it would be hard to do open source games. But open source offers more freedom in development models. What if games were developed in chapters like a book, with cliffhangers at the end of those chapters. Or if you could create new worlds/towns in an RPG that your character could explore. You could then re-use code build upon what was good in that chapter/world and make it better. A good game that constantly evolves could possibly make the best game ever. You sort of see this happening with mods with games like Counter Strike. Thus a good start would be to develop an opensourced gaming engine ang go from there.