Linked by Adam Geitgey on Tue 31st Aug 2004 20:12 UTC
Games Despite the impressive list of achievements of open source software, it can be argued that there have not been any world-class games created under the open source banner. Sure, several old games like Doom and Quake have been gifted to the open source community, but there are no comparable original creations in this area. One should not expect this situation to change anytime soon, because the open source development model does not make sense for game development.
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Two simple ruless:

1. Closed-source model makes sense especially when doing high-end 3D games development in the fast-paced game business. Everybody gains (developers and users alike) and nobody loses. Also, people wanting to develop and support 100% open-sourced games will always have their fair chances too - if only they manage to develop good enough products.

2. Open source mmodel makes sense especially when developing operating systems for general use. Everybody gains (developers and users alike) and nobody loses. Also, closed source operating systems will always have their share of the OS market too - if only they manage to develop good enough products.

There may be, of course, lots of mixed cases too, also in OS and game worlds, but generally, I think, the above rules remain mostly true.