Linked by Adam Geitgey on Tue 31st Aug 2004 20:12 UTC
Despite the impressive list of achievements of open source software, it can be argued that there have not been any world-class games created under the open source banner. Sure, several old games like Doom and Quake have been gifted to the open source community, but there are no comparable original creations in this area. One should not expect this situation to change anytime soon, because the open source development model does not make sense for game development.
Permalink for comment
To read all comments associated with this story, please click here.
i totally agree. the main point imho is that games are consumable entertainment.
that's why there won't be an open source film. because ppl watch it once, maybe twice, and that's it. no more. same goes for games. you buy doom3, play it for few weeks (after spending a fortune on a new graphics card), and stack it somewhere. the game is entering this hall of fame or another, and then forgotten. apache, ohoh, is used daily as an _infrastructure_ application. that's a whole different game (pardon the words game).
it's quite different with games that have some lasting appeal. those 'quickies' u can play for 10 mins after lunch (frozen bubble, solitair, schorch 3d, etc). simulations, etc. that's where OSS shines (or at least can )
OSS is good for infrastructures, and code that lasts. no OSS dev will write code that ppl will use for a week, and then throw away (unless there's money in it, and that's how closed source does it).
i totally agree. the main point imho is that games are consumable entertainment.
)
that's why there won't be an open source film. because ppl watch it once, maybe twice, and that's it. no more. same goes for games. you buy doom3, play it for few weeks (after spending a fortune on a new graphics card), and stack it somewhere. the game is entering this hall of fame or another, and then forgotten. apache, ohoh, is used daily as an _infrastructure_ application. that's a whole different game (pardon the words game).
it's quite different with games that have some lasting appeal. those 'quickies' u can play for 10 mins after lunch (frozen bubble, solitair, schorch 3d, etc). simulations, etc. that's where OSS shines (or at least can
OSS is good for infrastructures, and code that lasts. no OSS dev will write code that ppl will use for a week, and then throw away (unless there's money in it, and that's how closed source does it).
my $0.02
avih