Linked by Adam Geitgey on Tue 31st Aug 2004 20:12 UTC
Despite the impressive list of achievements of open source software, it can be argued that there have not been any world-class games created under the open source banner. Sure, several old games like Doom and Quake have been gifted to the open source community, but there are no comparable original creations in this area. One should not expect this situation to change anytime soon, because the open source development model does not make sense for game development.
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If there was an excellent plugin-able Engine/Toolkit for building moder-looking games there would be more, higher quality OSS games.
It takes time for a community to develop around such things. It took time for GTK to become a viable platform.
In the OSS world, it's first things first, and:
1) The core OSS OS isn't done yet.
2) The talent to get excellent games done is out there. Remember the original Quake's plethora of kickass mods?
3) It is just now, this year, getting to the point where a high-quality game project makes sense. Be patient.
I think soon, OSS will begin to produce better games. The process just needs to be started.
If there was an excellent plugin-able Engine/Toolkit for building moder-looking games there would be more, higher quality OSS games.
It takes time for a community to develop around such things. It took time for GTK to become a viable platform.
In the OSS world, it's first things first, and:
1) The core OSS OS isn't done yet.
2) The talent to get excellent games done is out there. Remember the original Quake's plethora of kickass mods?
3) It is just now, this year, getting to the point where a high-quality game project makes sense. Be patient.
I think soon, OSS will begin to produce better games. The process just needs to be started.