Linked by Adam Geitgey on Tue 31st Aug 2004 20:12 UTC
Despite the impressive list of achievements of open source software, it can be argued that there have not been any world-class games created under the open source banner. Sure, several old games like Doom and Quake have been gifted to the open source community, but there are no comparable original creations in this area. One should not expect this situation to change anytime soon, because the open source development model does not make sense for game development.
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Hi, after contributing for months to Battle for Wesnoth, I can definitely state that "free software" development model is great for game development.
I agree when the author says that games require a great effort, but looking at games like Battle for Wesnoth, where lots of people are contributing, engines like CrystalSpace, and several other projects I'm sure great FOSS games will arrive in next year. And once that games and engines are here, people will be free to reuse art, 3d models, code, ... to enhance other games and write new ones.
Hi, after contributing for months to Battle for Wesnoth, I can definitely state that "free software" development model is great for game development.
)
I agree when the author says that games require a great effort, but looking at games like Battle for Wesnoth, where lots of people are contributing, engines like CrystalSpace, and several other projects I'm sure great FOSS games will arrive in next year. And once that games and engines are here, people will be free to reuse art, 3d models, code, ... to enhance other games and write new ones.
(back to play Battle for Wesnoth