Linked by Adam Geitgey on Tue 31st Aug 2004 20:12 UTC
Despite the impressive list of achievements of open source software, it can be argued that there have not been any world-class games created under the open source banner. Sure, several old games like Doom and Quake have been gifted to the open source community, but there are no comparable original creations in this area. One should not expect this situation to change anytime soon, because the open source development model does not make sense for game development.
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oss can be good model for development of games.
i do think companies would benefit if engines were GPLed.
they usually buy engines anyway.
and i think the whole idea to contribute rather than to make everything from scratch would work for the reuseable parts (like engines)
but storyline, graphics, maps etc should remain a property of a company that created them.
of course anyone could create their own design/graphics/etc and make it public but
i guess it takes time and lots of resources.
i remember freecraft was a bit more advanced that warcraft2 but its graphics was awful.
oss can be good model for development of games.
i do think companies would benefit if engines were GPLed.
they usually buy engines anyway.
and i think the whole idea to contribute rather than to make everything from scratch would work for the reuseable parts (like engines)
but storyline, graphics, maps etc should remain a property of a company that created them.
of course anyone could create their own design/graphics/etc and make it public but
i guess it takes time and lots of resources.
i remember freecraft was a bit more advanced that warcraft2 but its graphics was awful.