Linked by Adam Geitgey on Tue 31st Aug 2004 20:12 UTC
Despite the impressive list of achievements of open source software, it can be argued that there have not been any world-class games created under the open source banner. Sure, several old games like Doom and Quake have been gifted to the open source community, but there are no comparable original creations in this area. One should not expect this situation to change anytime soon, because the open source development model does not make sense for game development.
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This is extremely nieve of anyone to think OSS cannot produce full commericial grade games. Doom 3 isn't 100% original, the tools and engines they used come from other companies. Those same tools can be created in OSS world. If ID software were to open up all those tools (implying they were the ones who wrote all the tools), then the entire community would be all over it to improve those tools and build engines that far surpass anything out else out there.
Even the article admits the real draw to games is the storyline. So there you go, with OSS tools at your disposal, a couple 3D artists, a friend from a band who can write your music, and you too can create something to rival anything else out there. All this shows is that the real seller to games is something besides the source code.
IT REALLY pisses me off when people give credit to closed source solutions. OSS is moving past the era of just trying to scratch an itch.... bah... I could go on, but I doubt this is the place for that.
This is extremely nieve of anyone to think OSS cannot produce full commericial grade games. Doom 3 isn't 100% original, the tools and engines they used come from other companies. Those same tools can be created in OSS world. If ID software were to open up all those tools (implying they were the ones who wrote all the tools), then the entire community would be all over it to improve those tools and build engines that far surpass anything out else out there.
Even the article admits the real draw to games is the storyline. So there you go, with OSS tools at your disposal, a couple 3D artists, a friend from a band who can write your music, and you too can create something to rival anything else out there. All this shows is that the real seller to games is something besides the source code.
IT REALLY pisses me off when people give credit to closed source solutions. OSS is moving past the era of just trying to scratch an itch.... bah... I could go on, but I doubt this is the place for that.