Linked by Steve Husted on Mon 13th Sep 2004 08:28 UTC
Linux gaming. Let's face it - it's terrible. Tux Racer? Please. Quake III, okay, I'll give you that. NeverWinter Nights? If you can get it to work. WINE? If you have enough hair left to pull out, WINE is a good choice.
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by Big Ben the Aussie on Mon 13th Sep 2004 10:52 UTC
You know its all in the games.
To win the desktop war, you need the home users,
and home users want games.
And Windows owns games because of its API.
Its REALLY AN API WAR!!!
So, what can be done?
Is it possible to abstract a common API for both windows and Linux that utilises DirectX on Windows and OSS APIs under Linux and other platforms?
Do we have that already?
Now the following sounds like a really stupid comment, but please bear with me, as I'm brainstorming a solution.
If Windows ran Linux would this solve the problem?
Think about it for a moment, without considering, the bloat and the performance overhead, which could possibly be addressed through some trickery.
If you were to patch Windows and MacOS with a "Linux compatability layer", FOR FREE. Then Linux Apps and Games software would inevitably result, as it would minimize risk for the software houses. They would just need to write for Linux. It doesn't get Linux as the main desktop initially, but like a trojan virus it would infect Windows installations. At some point the user may find themselves running Linux native applications on Windows entirely and then uninstall windows altogether. It might save people from having to upgrade to Longhorn if it was popular in time.
You know its all in the games.
To win the desktop war, you need the home users,
and home users want games.
And Windows owns games because of its API.
Its REALLY AN API WAR!!!
So, what can be done?
Is it possible to abstract a common API for both windows and Linux that utilises DirectX on Windows and OSS APIs under Linux and other platforms?
Do we have that already?
Now the following sounds like a really stupid comment, but please bear with me, as I'm brainstorming a solution.
If Windows ran Linux would this solve the problem?
Think about it for a moment, without considering, the bloat and the performance overhead, which could possibly be addressed through some trickery.
If you were to patch Windows and MacOS with a "Linux compatability layer", FOR FREE. Then Linux Apps and Games software would inevitably result, as it would minimize risk for the software houses. They would just need to write for Linux. It doesn't get Linux as the main desktop initially, but like a trojan virus it would infect Windows installations. At some point the user may find themselves running Linux native applications on Windows entirely and then uninstall windows altogether. It might save people from having to upgrade to Longhorn if it was popular in time.