Linked by David Adams on Tue 26th Oct 2004 16:30 UTC
Editorial The software industry is undergoing a gradual transformation, and consumer fatigue is at its root. The licensing model that has formed the basis for the modern software industry is facing challenges on many fronts, and the industry is scrambling to keep its footing. Where this period of change may lead software producers and consumers isn't quite clear, but some trends are emerging. Since the proliferation of the internet, unauthorized redistribution of digital goods has become rampant. But although software sharing probably won't kill the software industry, the reasoning behind it shares some pedigree with the customer revolt that promises to transform the way software is sold.
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Re: Jason Mazzotta (IP: 216.75.211.---)
by drsmithy on Wed 27th Oct 2004 10:00 UTC

Morality is based on logic.

Morality is not in any way, shape or form based on logic. Morality is a construct of society. The principles behind logic are objective and defined, the principles behind morality are subjective and constantly changing.

The only reason someone possesses something (or more to the point creates something) is because it has/or is expected to produce value. To deprive someone of the possession of an item is to deprive them of something from which they could otherwise derive value. So stealing someone's wallet (which has money, something with undeniable value, in it) is morally no different from stealing software (from which someone might derive value).

But they _are_ completely different things, for the very reason you state. In one case, you are stealing something that *definitely* has value (ie: money). In the other, you are copying something that *might* have value.

In other words, in the first case there is direct and tangible loss, in the second case there is not - you can't lose something you never had.